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10 Reasons People Don’t Heal | World of Matticus

10 Reasons People Don’t Heal | World of Matticus.

There’s so much about this that I understand – from the main article to the comments – and it’s the reason why I like to DPS in pugs – and why I like to heal in raids.

The thing is – in a group of people that I know, all will make an effort to take care of themselves – to get out of the fire, to DPS from behind the boss (except where this is not possible), to behave responsibly, with respect for others.  In those situations, it is OK to admit blame, pick yourself up and carry on – or to work out a new strategy, pursue that and get further.

In pugs, this is not the same.  People tend to have no respect for each other – they are careless of their own health, they can be rude and abusive of each other, and they are free to BS their way out of situations – like the tank quitting because the DPS is “too low” when proper tanking techniques could have managed to defeat the instance.  Or not holding aggro causing massive group damage and overstressed healer.  In those cases, being DPS is the easiest – your job is to kill things fast. In a group of unknowns, DPS meters are all that matters – it is the easiest (and most superficial) diagnostic of those pulling their weight.

In an arranged group, it’s not that the numbers are unimportant, but that if you can manage it, then you take on the responsibility for CC/interrupts/offheals – those gimp your personal DPS, but allow for the whole group to finish off the task more quickly – because you know the group, then greater utility and less DPS is expected, and there is less defensive reliance on the DPS meter – in favour of a collective benefit.  In those circumstances, stealing aggro by pre-pulling, or standing in fire, or failing to move to dismiss a debuff or accept a buff is part of the more sensitive diagnosis of the DPS skills.  As a result, DPS and tanks tend to work together more – reducing the burden on healers, and working as a team…

That’s why I like to heal in groups of people I know – for raiding – where I can do the job of healing people who make a decent effort to stay alive, and not to think only of themselves.  Where I am not the only reason for a wipe – or where it feels like that – where the burden of getting an encounter down is shared more equally.

TLDR: this is a social game – the closer the bonds between the players, the more likely they are to cooperate to achieve a common goal. When there is no social link between players, behaving defensively is far more likely – got to look after number one.

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