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Transmog, Void Storage – where are they? And the reforger has *gone*!

 

First a map of Stormwind showing me in the shop – the cool place to be.

And another shot of just outside the shop:

 

This is the place where you will find three Ethereals (think Mana Tombs).  On the left is the reforging service – the one that used to be done by an Elf in the Enchanter Trainer area.

In the middle is the new Void Storage guy – who wants to relieve you of a *lot* of money.  First you need to establish your bona fides with him by crossing his palm with 100G.  For this he explains that you can put your stuff in the top box, for the price of 25G per item.  You can then get them into storage – and if you wish to withdraw them, then you take them from the store and  put them in the outbox.  He will *not* accept items that are unique equip – so a lot of seasonal outfits will not fit in there.  He will not accept items that need darning, or have dents in, so, off you go and repair them…  He will also not accept anything that is not soulbound.  And he will strip the items of any reforging, enchants or gems.

 

Finally, there is the transmog vendor – who will make your outfit look different – you can only swap like for like though.  So a plate wearer cannot look as if they are wearing cloth – and a mace cannot be made to look like a sword.  Either drag your item to the slot on the armour model, or right click on it, and pay up…

 

Hope this helps, have a nice day.

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Categories: cataclysm, ItP

Guild Recruitment and benching

One of the things that must tax all guild manglement is how many balls you have to keep in the air at any one time.  For example, we cannot run progression raids without 10 players being present at the same time – we cannot run raids without ten players using toons of the appropriate type and skill at the same time.

Therefore recruitment takes place.

But after a while, it is discovered that recruitment has brought a sufficient number of players to the guild, all with the hopes of being part of the group of 10 – and yet there are only 10 spaces.  So we need to make sure that some people are happy to sit out.  And that no matter how many geared and skilled toons an individual has, they, as a player, do not get significantly more playtime than the rest of the team.

There is also the slightly tactically difficult position of wanting enough players who are more skilled than others to be in the group of 10 – in order to give the best chances of success, as balanced against getting all the players who are skilled (but possibly undergeared) to be in the raiding group so that as wide a group of players as possible is equipped to play in raids, in the event that the primary players are not.

So, benching the ones who need to take their turn so they do not hog the action and/or gear, no matter on what raiding alt, and benching the ones who are not good enough.  And there is the rub – why are they not good enough? Why is not all for the best in the best of all possible worlds?  Why is it that sometimes you have a fantastic raid makeup and others where you just want to rip the group to bits out of frustration….  I reckon there are a few distinct types that end up in a raid – and that it would be great if we admitted that we have all been one or other of these types (possibly not all, but even that is possible) and that none is generally wanted in a cohesive group:

The noob

There is a type that is not good enough because they lack experience at play, or play in the role.  This is a group that can improve, if given advice and encouragement, and possible some tips on how to hone their playstyle.

The runt

There is a type that is not good enough because they are undergeared – this is somewhat harder to judge – sometimes gear makes a lot of difference in performance, sometimes it is key to performance, and sometimes it seems that some can squeeze enormous results out of very little, depending on the class.

The Rebel

There is a type that is not good enough because they annoy, because they say the wrong thing at the wrong time, because they ruffle feathers and generally get up people’s noses – so that no matter how well they perform, the moment they do not excel, they are not good enough, because we can’t wait to point out where they got it wrong, because they have been such a thorn in the side of manglement.

The diva

There is a type that is so prominent that it is like a boil on the nose – something that catches your eye and irritates whenever you see it, and yet, do not underperform, in fact may overperform – but who somehow irritate, and who seem to upset the balance of the group – so that playing in a guild run is either manic or morose, depending on the mood of the diva concerned.

These are all types that you find in a raid, and somehow must accept them all, or refuse to embrace diversity – because no matter how much each tends to annoy, they are all part of the same spectrum – just at different points.  To refuse to allow them to play is to limit the range of experience that your guild has.  But the interesting part is to make sure that you don’t get all of them at once – that you move some to the easier content – the farm bosses, which will become far more difficult with some of the above present, and thus more of a challenge and less routine, but consequently, refreshingly difficult for those who know the ropes and could sleepwalk it…  And bench your more able players for this – reserving them for more complex fights, whether those able players are divas or rebels.  And biting your tongue again and again and again…

None of us wants to be identified with any of the four sterotypes above, and few would hope to be any of them – but we all have been, or will be at some time.  And each of us longs to be the reliable, yet cool raider who just gets on with the job – and considers ourselves to be so…

The busking, reliable one….

All images copyright Alex Williams from the babybarista website, created by Tim Kevan

Moving and shaking

I had not realised that the name chosen for my dorf was so capable of being misread or mispelled – until I saw it.  Rather like I had not thought that calling an English house after the Dutch word for “watermill” would not really be great until I wrote it down and thought – hey, that looks like someone doesn’t know how to spell Watermelon….

Upshot is, that my dorf paladinette has had a namechange – this time to something entirely questionable – she is now Utukutu, found in the English Swahili dictionary as meaning mischievous/naughty and similar things.

My wolfylock is now level78, and still only in Grizzly hills – but more or less on the home strait now.

My warrior tank is still only 25 – as I had a week off with going to visit friends, followed by a parental visitation, the team must have thought I abandoned them – last Tuesday didn’t happen at all, much to my chagrin…  The whole idea is to level in company, rather than as individuals – tempting though it is to just get on with it.

Gnomercy

04/05/2011 1 comment

Meeting number 2 went well – again we only managed to field 4 gnomes – RL has a way of pouncing on you sometimes I think – and we ran SFK far too many times…

I have a feeling that the guys behind me are being rather well behaved – apart from a succy who was determined to have her way with someone I had not introduced myself to, nothing happened that was not out of control – I love my taunt button.  Our rogue is not dying, despite being very close to the action, and having limited threat drop capability.

I am worried though – because although the boss/mobs do not tend to wander off, sometimes they flip round away from me – and I don’t know whether this is failure to establish enough aggro, or just a boss manoeuvre.  I was also getting a bit complacent by the time we had gone round 3 times – which is perhaps not a good sign.

The no heirlooms thing means that I have less trouble keeping aggro than I would otherwise do – I think – even if we have allowed 1 heirloom per person, this is not significantly altered the set up – now the guild is level 20, I guess we could all have a second heirloom without too much trouble – but it might alter the quality of play…

Looking forward to having a decent interrupt and being able to charge in defensive stance…

29/04/2011 2 comments

Gnomercy had its first outing – we progressed five levels, and I had the most fun I have had in ages.  Such a pity that we did not have a full complement of guild gnomes, due to hardware issues, but I feel encouraged enough to try this again.

My guild has some awesome people in it.

I might have to see if Cresside can craft any low level gear for Anklebijter – although it’s quite difficult to get it right – I keep changing gear from dungeons so often…

Zul Gurub Heroic. Buggy…. Check your settings.

First night after the new patch is down.  Massive numbers of disconnects.  Complaining afterwards, our resident network computer expert explained that in the recent patch, an essential setting had been changed.

This is the pic showing how it *should be* if you experienced the same die ->disconnect from server->reconnect dead->enter instance-> not part of a group->ported out rigmarole that we had.

ie – both boxes unchacked…

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