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Categories: cataclysm, ItP

Gnomercy!

Tonight is the night for our regular gnome dungeon adventures – I’m hoping we will have enough from the guild – as I am starting to get to like these runs.

I have never played a warrior before, and my experiments with tanking have been somewhat limited. Anklebijter (the team is all-gnome) is now in her 40s – as such, the dungeons have become more complex – and my skills and the rest of our team’s have also increased. I think things are going very fast, and I am slightly worried that I am not learning enough – I am blindly mashing buttons and hoping my taunt is off CD – our mage at the back seems to have a bit of an aggro-magnet quality….

Guild Recruitment and benching

One of the things that must tax all guild manglement is how many balls you have to keep in the air at any one time.  For example, we cannot run progression raids without 10 players being present at the same time – we cannot run raids without ten players using toons of the appropriate type and skill at the same time.

Therefore recruitment takes place.

But after a while, it is discovered that recruitment has brought a sufficient number of players to the guild, all with the hopes of being part of the group of 10 – and yet there are only 10 spaces.  So we need to make sure that some people are happy to sit out.  And that no matter how many geared and skilled toons an individual has, they, as a player, do not get significantly more playtime than the rest of the team.

There is also the slightly tactically difficult position of wanting enough players who are more skilled than others to be in the group of 10 – in order to give the best chances of success, as balanced against getting all the players who are skilled (but possibly undergeared) to be in the raiding group so that as wide a group of players as possible is equipped to play in raids, in the event that the primary players are not.

So, benching the ones who need to take their turn so they do not hog the action and/or gear, no matter on what raiding alt, and benching the ones who are not good enough.  And there is the rub – why are they not good enough? Why is not all for the best in the best of all possible worlds?  Why is it that sometimes you have a fantastic raid makeup and others where you just want to rip the group to bits out of frustration….  I reckon there are a few distinct types that end up in a raid – and that it would be great if we admitted that we have all been one or other of these types (possibly not all, but even that is possible) and that none is generally wanted in a cohesive group:

The noob

There is a type that is not good enough because they lack experience at play, or play in the role.  This is a group that can improve, if given advice and encouragement, and possible some tips on how to hone their playstyle.

The runt

There is a type that is not good enough because they are undergeared – this is somewhat harder to judge – sometimes gear makes a lot of difference in performance, sometimes it is key to performance, and sometimes it seems that some can squeeze enormous results out of very little, depending on the class.

The Rebel

There is a type that is not good enough because they annoy, because they say the wrong thing at the wrong time, because they ruffle feathers and generally get up people’s noses – so that no matter how well they perform, the moment they do not excel, they are not good enough, because we can’t wait to point out where they got it wrong, because they have been such a thorn in the side of manglement.

The diva

There is a type that is so prominent that it is like a boil on the nose – something that catches your eye and irritates whenever you see it, and yet, do not underperform, in fact may overperform – but who somehow irritate, and who seem to upset the balance of the group – so that playing in a guild run is either manic or morose, depending on the mood of the diva concerned.

These are all types that you find in a raid, and somehow must accept them all, or refuse to embrace diversity – because no matter how much each tends to annoy, they are all part of the same spectrum – just at different points.  To refuse to allow them to play is to limit the range of experience that your guild has.  But the interesting part is to make sure that you don’t get all of them at once – that you move some to the easier content – the farm bosses, which will become far more difficult with some of the above present, and thus more of a challenge and less routine, but consequently, refreshingly difficult for those who know the ropes and could sleepwalk it…  And bench your more able players for this – reserving them for more complex fights, whether those able players are divas or rebels.  And biting your tongue again and again and again…

None of us wants to be identified with any of the four sterotypes above, and few would hope to be any of them – but we all have been, or will be at some time.  And each of us longs to be the reliable, yet cool raider who just gets on with the job – and considers ourselves to be so…

The busking, reliable one….

All images copyright Alex Williams from the babybarista website, created by Tim Kevan

Gnomercy

04/05/2011 1 comment

Meeting number 2 went well – again we only managed to field 4 gnomes – RL has a way of pouncing on you sometimes I think – and we ran SFK far too many times…

I have a feeling that the guys behind me are being rather well behaved – apart from a succy who was determined to have her way with someone I had not introduced myself to, nothing happened that was not out of control – I love my taunt button.  Our rogue is not dying, despite being very close to the action, and having limited threat drop capability.

I am worried though – because although the boss/mobs do not tend to wander off, sometimes they flip round away from me – and I don’t know whether this is failure to establish enough aggro, or just a boss manoeuvre.  I was also getting a bit complacent by the time we had gone round 3 times – which is perhaps not a good sign.

The no heirlooms thing means that I have less trouble keeping aggro than I would otherwise do – I think – even if we have allowed 1 heirloom per person, this is not significantly altered the set up – now the guild is level 20, I guess we could all have a second heirloom without too much trouble – but it might alter the quality of play…

Looking forward to having a decent interrupt and being able to charge in defensive stance…

Hmf

Well, I asked for it…

I am now an officer, and have been given recruitment as a task – that’s a “be careful what you wish for” thing if ever.  I can’t really say that I am terribly surprised to have this somewhat challenging role – but know that I cannot now complain about not being able to do anything.

I don’t really know how I will measure my performance in the role – as a guild we rank in the top 50 on the realm for raiding, so hardly likely to be attractive to the top players – this is largely because we lack the manhours in front of the instances, rather than lack of skill or gear, however.

*whistle*

Categories: cataclysm, ItP Tags: , ,

Kenau

Now that Cress is trying to get into heroics (those queues are so long, and they fall apart with the slightest pressure, like leaves falling off a tree) I’m levelling up professions – and alts to gather mats for her.

Time to bring back my DK – now sporting a frost 2H build.  And reading myself back into who she is – and why she is.

I originally created Kenau as a warrior, and wanted a name for her that was like Boadicea – something to mark her out as a warlike independent woman (my characters up to this time included my hunter, named after a TS Eliot character, and my mage and paladin, named after herbs).  Playing a warrior didn’t really work for me, so when Wrath was released, she became a Death Knight.

Levelling was easy.  There were far too many DKs loitering around at level 80 for her to get much playtime, so gradually, she got played less and less, until eventually, she just sat in her RP kit in Dalaran, cutting gems where needed.

Kenau’s backstory as a DK was made much richer by a story (I reposted it here) written for the Blizzard fanfiction contest.  Not only did Kenau star, but also my paladin, Parsley, and three members of our then 5-man dungeon team – all still playing – even though Tanque has now seen that the light lies in healing as a disc.

Very recently, one of my guildies at ItP[1] has helped breathe new life into my playing – teaching me the basics of frostDK rotation, and so now I obliterate and howling blast my way about the place – mining as I go.  The waters of Vash’jir and Uldum are currently hosting her adventures.

[1] if you read this, thank you, Matt

Categories: altitis, cataclysm, ItP, kenau, levelling

I am renewed!

Slightly disappointing to note that the Chakra: Renew will be disappearing in cataclysm – but understandable, since I always did like renew for its ability to stick on a player going out of range, and its *beat the lag*  ability.

Healed the hole of ICC10 with a druid on Wednesday as holy – and was utterly distraught to find that my mana regen has been nerfed.  Unfortunately, I was picked up by a valkyr whilst suffering from infest (which I could not heal myself through ofc) and died as they kicked the valk in the nadgers – on accepting my res, I buffed myself with the standard 3 buffs and was distraught to find mt regen seems nerfed – I can no longer recommence healing from the dead.  I even triggered my ice sliver and my fiend (who I still havn’t named – calling him Fiendy is really uninspired) and still was OOM.  Completely OOM.  That kill has to be closest kill in history – our other healer died, the spriest was stuck in the sword, the purple spirits were not killed and sploded on the tanks and melee and the last thing left killing Arthas was a warlock heroicly tanking and the last gasp of my renew ticking (empty blue bar, helpless, woe).

Dear Gods, if this mana regen is working as intended, Cataclysm will be painful.  I am overgeared for this content – I should have mana to spare and then some…

OTOH, we saved the dwagon in record time.  I was not the only one healing her, natch, but still.

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