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Gnomercy!

Tonight is the night for our regular gnome dungeon adventures – I’m hoping we will have enough from the guild – as I am starting to get to like these runs.

I have never played a warrior before, and my experiments with tanking have been somewhat limited. Anklebijter (the team is all-gnome) is now in her 40s – as such, the dungeons have become more complex – and my skills and the rest of our team’s have also increased. I think things are going very fast, and I am slightly worried that I am not learning enough – I am blindly mashing buttons and hoping my taunt is off CD – our mage at the back seems to have a bit of an aggro-magnet quality….

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Gnomercy

04/05/2011 1 comment

Meeting number 2 went well – again we only managed to field 4 gnomes – RL has a way of pouncing on you sometimes I think – and we ran SFK far too many times…

I have a feeling that the guys behind me are being rather well behaved – apart from a succy who was determined to have her way with someone I had not introduced myself to, nothing happened that was not out of control – I love my taunt button.  Our rogue is not dying, despite being very close to the action, and having limited threat drop capability.

I am worried though – because although the boss/mobs do not tend to wander off, sometimes they flip round away from me – and I don’t know whether this is failure to establish enough aggro, or just a boss manoeuvre.  I was also getting a bit complacent by the time we had gone round 3 times – which is perhaps not a good sign.

The no heirlooms thing means that I have less trouble keeping aggro than I would otherwise do – I think – even if we have allowed 1 heirloom per person, this is not significantly altered the set up – now the guild is level 20, I guess we could all have a second heirloom without too much trouble – but it might alter the quality of play…

Looking forward to having a decent interrupt and being able to charge in defensive stance…

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