Haemogoblin – Cute Horde Gnomes – Snuff

17/10/2011 2 comments

Getting the Stay Classy achievement for the guild meant I *had* to get myself a second account, didn’t it…

Some time ago, when on holiday in Whitby, I was talking about how enjoyable Gnomercy was – how we had a lot of fun in dungeons, and how I was learning to tank, and it was probably the most fun I was getting in WoW actually – just having a good time. And I proposed (to the other folk in the hot tub at the time, that is) that we have a horde side guild on Earthen Ring and call it Haemogoblin – and have an all-goblin levelling group. In the heady, steamy holiday hot-tub atmosphere, it seemed like a fantastic plan.

Back from holiday, there were Firelands dailies to be done until my brains were coming out of my ears – and for fun there was Gnomercy.

The gnomes are now 75 – and the keen beans have already levelled their professions to max cata level. And there will shortly be a day when they reach 85… so I proposed a horde-side goblin-centred guild. And we made one. And we have started levelling our gnomes to 15.

And some of us are just that keen that we have put a couple of alts in there as well.

This goblin guild coincides with the publication of the latest Terry Pratchett novel – Snuff (which is a really good read, btw) and for those who know Pratchett, the guild ranks are based on the Wee Free Men – our GM is the Kelda. There are pictsies, bigjobs and Carrots. Carrots are the taller folk – and also the lowest ranking – being higher up.

Parsley is back! And more have arrived…

Parsley is back – and I feel much better for it. She is still undecided about her function in life, but is the same old dorf with red hair that she was at the beginning.

And Anklebijter is now in her mid 60s, tanking a bit.

And Ellandriel the mage (for stay classy) is 85.

And Tesine the UD warlock is 73.

So that’s 8 at 85, 3 at over 70… yes, I wanted that second account – I now have more than 10 alliance toons on one server…

Categories: altitis, gnomercy, levelling, PS

Protected: ~~~

20/07/2011 Enter your password to view comments.

This content is password protected. To view it please enter your password below:

Categories: cataclysm, ItP

Gnomercy!

Tonight is the night for our regular gnome dungeon adventures – I’m hoping we will have enough from the guild – as I am starting to get to like these runs.

I have never played a warrior before, and my experiments with tanking have been somewhat limited. Anklebijter (the team is all-gnome) is now in her 40s – as such, the dungeons have become more complex – and my skills and the rest of our team’s have also increased. I think things are going very fast, and I am slightly worried that I am not learning enough – I am blindly mashing buttons and hoping my taunt is off CD – our mage at the back seems to have a bit of an aggro-magnet quality….

Guild Recruitment and benching

One of the things that must tax all guild manglement is how many balls you have to keep in the air at any one time.  For example, we cannot run progression raids without 10 players being present at the same time – we cannot run raids without ten players using toons of the appropriate type and skill at the same time.

Therefore recruitment takes place.

But after a while, it is discovered that recruitment has brought a sufficient number of players to the guild, all with the hopes of being part of the group of 10 – and yet there are only 10 spaces.  So we need to make sure that some people are happy to sit out.  And that no matter how many geared and skilled toons an individual has, they, as a player, do not get significantly more playtime than the rest of the team.

There is also the slightly tactically difficult position of wanting enough players who are more skilled than others to be in the group of 10 – in order to give the best chances of success, as balanced against getting all the players who are skilled (but possibly undergeared) to be in the raiding group so that as wide a group of players as possible is equipped to play in raids, in the event that the primary players are not.

So, benching the ones who need to take their turn so they do not hog the action and/or gear, no matter on what raiding alt, and benching the ones who are not good enough.  And there is the rub – why are they not good enough? Why is not all for the best in the best of all possible worlds?  Why is it that sometimes you have a fantastic raid makeup and others where you just want to rip the group to bits out of frustration….  I reckon there are a few distinct types that end up in a raid – and that it would be great if we admitted that we have all been one or other of these types (possibly not all, but even that is possible) and that none is generally wanted in a cohesive group:

The noob

There is a type that is not good enough because they lack experience at play, or play in the role.  This is a group that can improve, if given advice and encouragement, and possible some tips on how to hone their playstyle.

The runt

There is a type that is not good enough because they are undergeared – this is somewhat harder to judge – sometimes gear makes a lot of difference in performance, sometimes it is key to performance, and sometimes it seems that some can squeeze enormous results out of very little, depending on the class.

The Rebel

There is a type that is not good enough because they annoy, because they say the wrong thing at the wrong time, because they ruffle feathers and generally get up people’s noses – so that no matter how well they perform, the moment they do not excel, they are not good enough, because we can’t wait to point out where they got it wrong, because they have been such a thorn in the side of manglement.

The diva

There is a type that is so prominent that it is like a boil on the nose – something that catches your eye and irritates whenever you see it, and yet, do not underperform, in fact may overperform – but who somehow irritate, and who seem to upset the balance of the group – so that playing in a guild run is either manic or morose, depending on the mood of the diva concerned.

These are all types that you find in a raid, and somehow must accept them all, or refuse to embrace diversity – because no matter how much each tends to annoy, they are all part of the same spectrum – just at different points.  To refuse to allow them to play is to limit the range of experience that your guild has.  But the interesting part is to make sure that you don’t get all of them at once – that you move some to the easier content – the farm bosses, which will become far more difficult with some of the above present, and thus more of a challenge and less routine, but consequently, refreshingly difficult for those who know the ropes and could sleepwalk it…  And bench your more able players for this – reserving them for more complex fights, whether those able players are divas or rebels.  And biting your tongue again and again and again…

None of us wants to be identified with any of the four sterotypes above, and few would hope to be any of them – but we all have been, or will be at some time.  And each of us longs to be the reliable, yet cool raider who just gets on with the job – and considers ourselves to be so…

The busking, reliable one….

All images copyright Alex Williams from the babybarista website, created by Tim Kevan

Moving and shaking

I had not realised that the name chosen for my dorf was so capable of being misread or mispelled – until I saw it.  Rather like I had not thought that calling an English house after the Dutch word for “watermill” would not really be great until I wrote it down and thought – hey, that looks like someone doesn’t know how to spell Watermelon….

Upshot is, that my dorf paladinette has had a namechange – this time to something entirely questionable – she is now Utukutu, found in the English Swahili dictionary as meaning mischievous/naughty and similar things.

My wolfylock is now level78, and still only in Grizzly hills – but more or less on the home strait now.

My warrior tank is still only 25 – as I had a week off with going to visit friends, followed by a parental visitation, the team must have thought I abandoned them – last Tuesday didn’t happen at all, much to my chagrin…  The whole idea is to level in company, rather than as individuals – tempting though it is to just get on with it.

Gnomercy

04/05/2011 1 comment

Meeting number 2 went well – again we only managed to field 4 gnomes – RL has a way of pouncing on you sometimes I think – and we ran SFK far too many times…

I have a feeling that the guys behind me are being rather well behaved – apart from a succy who was determined to have her way with someone I had not introduced myself to, nothing happened that was not out of control – I love my taunt button.  Our rogue is not dying, despite being very close to the action, and having limited threat drop capability.

I am worried though – because although the boss/mobs do not tend to wander off, sometimes they flip round away from me – and I don’t know whether this is failure to establish enough aggro, or just a boss manoeuvre.  I was also getting a bit complacent by the time we had gone round 3 times – which is perhaps not a good sign.

The no heirlooms thing means that I have less trouble keeping aggro than I would otherwise do – I think – even if we have allowed 1 heirloom per person, this is not significantly altered the set up – now the guild is level 20, I guess we could all have a second heirloom without too much trouble – but it might alter the quality of play…

Looking forward to having a decent interrupt and being able to charge in defensive stance…

%d bloggers like this: